Online craps: The rules of the game

Although online craps is not a game of strategy, there are a number of factors which help you calculate which bets are the best craps bets that give out the best payouts. We have compiled a list of crap bets and rules that help you maximise your bankroll when playing at online casinos. Read on to learn more.
Online craps bets and rules
To play this game, there are two main bets you must know about, namely the Pass Bet and the Don’t Pass Bet. There are other popular bets you should know about, so read through our comprehensive guide of rules to help you achieve the best result.
How to play online craps: A summary
Craps is played using two dice and chips to place bets. Comprising of rounds, a game kicks off when the player (shooter), makes either a Pass Bet or a Don’t Pass bet. After placing a bet on either, the player must then roll the dice. The round ends when:
- The result is a total dice value of 7 or 11 (known as a natural)
- The result is a total dice value of 2, 3 or 12 (known as craps)
If the total dice value is a 4, 5, 6, 8, 9 or 10, then a Point is made and the shooter would have to roll again. The round will then end when:
- The roll results in a total value of the Point number
- The roll results in a total dice value of 7 (known as a Seven-Out)
In summary:
- Place a bet on any area of the table. Every click on the area adds a chip to the bet.
- Click on the “Roll” button
- Dice are rolled out and you can see the result. To play again, repeat the above process.
Various bets available in online craps
Pass Bet
- Place your bets on the area marked “Pass” and roll the dice
- If you or the Shooter roll a 7 or 11, you win
- If you or the Shooter roll a 2, 3 or 12, you lose
- If you or the Shooter, roll any other number, the numbers becomes the point number
- If you or the Shooter, roll the point number prior to a 7, you win
- If you or the Shooter, roll a 7 before rolling the point number, you lose
Don’t Pass Bet
- You are wagering that the shooter will lose
- You win if the shooter throws a 2 or 3
- If the shooter rolls a 12, no one wins
- If the shooter rolls a 7 or 11, you lose
- If the shooter rolls any other number, it becomes the point number
- A 7 must be rolled before the point number to win
- If the point number is rolled prior to a 7, you lose
Come Bet
- A Come Bet came be placed while a round is ongoing
- The next roll is called the Come Out roll, where you win or lose based on whether the point number has been established
- If the shooter throws a 7 or an 11, the Come Bet wins
- If the shooter rolls a 2, 3 or 12, you lose
- If any number is rolled out, then the point number has been set. If the shooter rolls a point number prior to a 7, then you win
Don’t Come Bet
- If the shooter throws a 2 or three, then you win
- If the shooter throws a 7 or 11, then you lose
- If the shooter throws a 12, the bet is tied.
- If any other number is rolled out, the point number is set
- If a 7 is rolled prior to the point number, you win
Place Bets
- A Place Bet is when a player bets that a number of their choice will be rolled before a 7
- You can choose that either 4, 5, 6, 8, 9 or 10 will be rolled out
Field
- This is a one-time based on the next roll being a 2,3, 4, 9, 10, 11 or 12
- All wins pay 1 to 1 with the exception of 2 and 12 which pay more
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